Mar 17, 2006, 05:15 AM // 05:15
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#101
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Academy Page
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My take on it:
ArenaNet have created, what they believe, is the greatest game ever. They have a vision for the game, and they're determined to see it through. This is both a good and a bad thing, depending if you agree on that vision.
That vision, is the idea of a competitive-RPG that mixes team-based PvP AND PvE into one seamless experience.
ArenaNet are not going to change that vision. Solo farmers, you know, just arn't going to find the content in Factions that they have in GW:P. Sorry. It's true. This is not the game for you. Most of the focus, is going to be on coming up with better builds for the PvE missions to obtain better scores to climb up the ranking ladder. While it's true, there will be bonuses given based on the results of PvP play, it's just to give it a bit more flavour, and to be honest, to push you out of the same zone day in, day out.
If you don't like it being competitive. This is probably not the game for you. They are going in a certain direction, for right or for wrong. And they obviously believe strongly in that direction. We'll see what the results are. On a personal note, I do agree with that direction.
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Mar 17, 2006, 05:28 AM // 05:28
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#102
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Desert Nomad
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Quote:
Originally Posted by Minus Sign
You've forgotten about EQ raids. Large groups of sometimes several guilds pulling together for a common goal; kill the uber boss and get the godly goodies!
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Loved EQ, left cause of the endless "LFG" that went with it. If the guildies weren't on, it was LFG time. Which brings us back to this, guildies are on, territory not gained, what then?
Quote:
Originally Posted by Minus Sign
I look at this and say "Hmm. With the right guilds, you could actually start having fun in groups."
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So, are you saying we should all join huge guilds? Not interested in joining a new guild, I rather like mine. Besides, most of the things I say here, are a representation of a topic or conversation we have had... speaking to a guildie now on Vent as I type this, for example.
Quote:
Originally Posted by Minus Sign
Can't we all just agree that killing stuff is fun?
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Yea, so why limit it the way they seem to have? If it is indeed non-mission or main line mission stuff that is locked, I could care less. If it is main line missions or skills I'm being locked out of, then I do care. Why? Cause, I love this game. It's great and I don't want to be forced out the door via a boredom key (PvP is borring to me, waiting around for areas to unlock is boring to me... killing stuff is fun)... that's all I'm saying.
It seems though, that my assumption is correct. I think I will cancel the pre-order and wait till others can confirm the details to me, and then make my choice.
Till then, happy gaming all
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Mar 17, 2006, 06:56 AM // 06:56
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#103
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Thom
A-net is doomed if Zashien Challenge/Zashien Elite are the norm. They are a tough change of pace for PvPers, but not very interesting generally.
At the risk of repeating myself, I don't the PvEers should be forced to PvP ever. This would include any mission where another human player can kill you. There needs to be more high end content, so the game lasts a bit longer. The content needs to be meaningful. At the same time there needs to be more meaningful PvP, volume and variety need to increase and it needs to be incorperated into the story.
Factions has promised that doing certain PvE and PvP missions will unlock towns, cities and arenas/missions. If the PvE side of this is stupid or PvE light, then we will have an exodus of PvE players. If done correctly, this will mean that a PvE guild will choose missions based on what the alliance needs and there will be more objectives within the mission.
In "Thom Wars", instead of a linear progression of missions which you return to randomly on a whim, you would have a reason to go back to a certain mission on a certain day. Our sister PvP guild is seiging the city? We will kill the PvE reinforcements and supply trains in the surrounding country side...scoring depends on how many of the 15 objectives we accomplish. Next day we hold the city, so while the PvPers are defending the walls, we are now questing in the new PvE sewers we unlocked. If we failed our alliance moves on to another town where the PvEers must defend the passes of a mountainous region against the hordes of Undead... that is "Thom Wars".
Now I feel like John's "Imagine" should start playing in the background. "Imagine there's no Underworld, its easy if you try. No Fissure below us above us a night sky! Imagine all the PvEers playing for today... I hope someday you'll join us and the world will play as one!". I know that hardcore PvPers won't go for that, but not all PvPers are ladder/rank obsessed. I also know that hardcore RPGers won't like the increased structure, but some PvEers will enjoy meaningful structure (guild leadership, objectives, alliances).
In other news: I would buy Factions for the skills only; spent more on CCG expansions in the day. I'll be purchasing Oblivion at some point and I played some 100 hours on Morrowind.
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There got to be fow or UW anet is still not done the other godly realms. There is still 3 gods realms they have not done. I am sure anet will add a temple of ages. However how will that all connect.
your still missing
dwayna
melandru
lyssa
right there is only
Balthazar wich is fow
Grenth wich is UW
Last edited by dreamhunk; Mar 17, 2006 at 07:19 AM // 07:19..
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Mar 17, 2006, 07:27 AM // 07:27
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#104
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by WasAGuest
Loved EQ, left cause of the endless "LFG" that went with it. If the guildies weren't on, it was LFG time. Which brings us back to this, guildies are on, territory not gained, what then?
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Same thing you do now; its PUGs or solo.
Quote:
So, are you saying we should all join huge guilds? Not interested in joining a new guild, I rather like mine. Besides, most of the things I say here, are a representation of a topic or conversation we have had... speaking to a guildie now on Vent as I type this, for example.
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If you've read the FAQ (thanks for the link Guardian) you'd know that you don't have to disband your guild to join an new one. Guilds are going to be making alliances; giving your entire guild the option to ally with another guild that is more suited to doing the things that you don't want to, and vica versa. Your weaknesses become their strengths, and theirs yours. Because you can ally with more than one guild, you also can bolster the number of competitent players you need for your PvE missions by allying with other PvE guilds. Its like trippling your friends list without all the typing.
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Yea, so why limit it the way they seem to have? If it is indeed non-mission or main line mission stuff that is locked, I could care less. If it is main line missions or skills I'm being locked out of, then I do care. Why? Cause, I love this game. It's great and I don't want to be forced out the door via a boredom key (PvP is borring to me, waiting around for areas to unlock is boring to me... killing stuff is fun)... that's all I'm saying.
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You call it limitations. I call it content for both PvP and PvE. Do you farm UW? There are certain times of day that you can't because your country of origin doesn't have control of the Hall.
From my chair, Anet has just made a few more UWs. There will still be plenty of places to farm, plenty of missions to do (only now, there will be a reason for upper level players to do some of them beyond helping guildies) and doubtless will have no effect on playing through the core story line.
You say you'd care less. After beating the game enough times, come say that again. End game content is lacking in Guild Wars, and I think this is Anets attempt at a solution.
Last edited by Minus Sign; Mar 17, 2006 at 07:30 AM // 07:30..
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Mar 17, 2006, 12:16 PM // 12:16
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#105
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Desert Nomad
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Quote:
Originally Posted by Minus Sign
You call it limitations. I call it content for both PvP and PvE. Do you farm UW? There are certain times of day that you can't because your country of origin doesn't have control of the Hall.
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No, I don't farm UW, can't be bothered with the planning of it. It's the same situation, guildies meet, no favor (UW locked) we go do something else. This happened, maybe three or four times and we gave up on bothering with it. Since I don't run a 55 anything, this end game content requires me to group. I can't stand the current PuG must have builds, but that's another topic.
Quote:
Originally Posted by Minus Sign
From my chair, Anet has just made a few more UWs. There will still be plenty of places to farm, plenty of missions to do (only now, there will be a reason for upper level players to do some of them beyond helping guildies) and doubtless will have no effect on playing through the core story line.
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If this is the case, then that is wonderful, seriously. I don't mind that cause I don't need it to finish the game (story line anyway).
Quote:
Originally Posted by Minus Sign
You say you'd care less. After beating the game enough times, come say that again. End game content is lacking in Guild Wars, and I think this is Anets attempt at a solution.
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What I meant was, getting more content which "allows" us to stand around and wait. This means, we have UW, FoW and now, more content to stand around and wait for. It's just like LDoN in EQ, players get to sit around for 10 minutes to an hour LFG, get an hour to play, then repeat. Actual play time is cut in half thanks to the design. This was a major reason I stopped playing EQ.
SF is great, you can go there and play the many quests as you want, when you want. It doesn't need to be unlocked which means you don't need to stand around waiting. Why couldn't Anet just do that? They could have even made it like a pre-searing situation; certain missions change the game world. You complete mission X for faction X and the borders are drawn giving you access to quests and missions in that area. Make a tier like system, giving you more and more as you go. Go back and change factions and you begin back at tier one again with the new faction. This way, the content is "unlockable" by the PvE players giving them control of what they are trying to access; thus not having to stand around and wait. Yea, players could go PvP, but if they don't enjoy it, why should they have too?
It's cool though, like I said, I'll wait and see what comes about. If friends confirm good things, then I'll go back and buy it. If they confirm bad, then I can say I did enjoy it while it lasted. As it is now, it seems Anet is taking the game in a direction I don't like (and there are those that do like it, which is great). I've already canceled my pre-order and will go from there - no rage, no hard feelings, just not going to buy a game that I end of being bored in.
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Mar 17, 2006, 01:52 PM // 13:52
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#106
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by Karmakin
...That vision, is the idea of a competitive-RPG that mixes team-based PvP AND PvE into one seamless experience.
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The problem is that rpg players are non competitive by nature. All they want is to explore the world and find nice goodies. PvP and PvE players have a very differend kind of view on the usage of skills. For PvP players its a MUST to find out the best ways to combine skills in a team. For PvE players its only an option, one they often neglect in adventuring, making them pugs in teambased missions. Bringing those 2 groups together is asking for troubles...
Quote:
If you don't like it being competitive. This is probably not the game for you. They are going in a certain direction, for right or for wrong. And they obviously believe strongly in that direction. We'll see what the results are. On a personal note, I do agree with that direction.
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Maybe. It would mean many players would leave. But a very dedicated group would probably stay for years. You are right, the decission is up to Arenanet.
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Mar 17, 2006, 04:53 PM // 16:53
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#107
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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I feel there is no real rpg in this game. There is no story to the game. I really don't feel like my charactor is part of the world. I can't play my favrite charactor in groups. In fact my charactor is useless. Anet keeps nerfing my skills. I have people telling me what skills I should take in pve. I have people inRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me in pve. The quest and mossion is mindless, no thinking in the what so ever.There is very little lore in the game. It doesn't feel like a world. I have tryed pvp it is boring, I my charactor i choose to play with sucks at pvp. ( Elemental fire) it use to be fun in beta I can't even farm my favrite spots no more. I have to wait on my guild to farm now in favite farming spots, because no groups want to take my charactor in.
how is fractions going to make things fun rpg players when you are going to have pvp players trying to force skills to pve players that don't want to take them.
I personly think If fractions is not any better, this will be my my last time buying a game from anet.
Last edited by dreamhunk; Mar 17, 2006 at 05:18 PM // 17:18..
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Mar 17, 2006, 07:22 PM // 19:22
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#108
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Desert Nomad
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The more that gets released about Factions, the less I honestly think about it. We were told no forcing PvP on PvE players. It seems, what was really meant, was no forced player killing. What do I mean?
PK, or player killing is either opt in or opt out. Opt in situations are similar to HoH, Death Matches, or any style where a player or group of players tries to take the other team out. Opt out PK is when some putz ganks a player not wishing to play any PvP at all, this is not currently in GW, thanksfully
PvE is of course the role players, or role players lite (as the case is here) play style. They put together characters to simply have fun with and join friends in quests and missions at a leisure rate. There are those who like to rush and push through the game, but largely, just play as is. There is no players vs player situations in the PvE mind set, it's all coop.
PvP is the opposite of the PvE players. Competition drives the PvP players, rewards are different and from what I hear, there's a rush when one wins. PvP can come in many forms; death match, ctf, last man standing, domination, conquer and hold, or in GWs, GvG, HoH and more.
Now enter Factions:
The PvE side is litterally locked out of content unless they opt in to PvP. Note, I said PvP, not PK. These competitive missions and quests seem to be similar to last man standing, domination, or simple defend missions. Mobs are the killable foes in these missions, but you are pitted against another player group for either time, score or last team standing. It is, simply put, a spin on PvP.
This removes the leisure time of playing the game and pushes it into a Quakefest of fast action gaming.
So, whether or not to purchase the game is up to the consumer, I wish Anet had been a little more forthcoming on the content. The details were always sketchy at best and I was constantly wondering what it all meant. Now that information is out there, Factions is, IMO, pushing the casual/leisure players away in favor of the more PvP oriented crowd. This means to me, a similar future for the game as that of Shadowsbane and Asheron's Call 2. Both of which tried to push or spin PvP into the PvE (role players) play style.
Call me old school for not wanting that type of play style, but I'll not be buying Factions and have alreay canceled my pre-order. I will continue to play GW though and hope for better come Chapter 3.
Thanks
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Mar 17, 2006, 07:25 PM // 19:25
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#109
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Wilds Pathfinder
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Quote:
Originally Posted by dreamhunk
I feel there is no real rpg in this game. There is no story to the game. I really don't feel like my charactor is part of the world. I can't play my favrite charactor in groups. In fact my charactor is useless. Anet keeps nerfing my skills. I have people telling me what skills I should take in pve. I have people inRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me in pve. The quest and mossion is mindless, no thinking in the what so ever.There is very little lore in the game. It doesn't feel like a world. I have tryed pvp it is boring, I my charactor i choose to play with sucks at pvp. ( Elemental fire) it use to be fun in beta I can't even farm my favrite spots no more. I have to wait on my guild to farm now in favite farming spots, because no groups want to take my charactor in.
how is fractions going to make things fun rpg players when you are going to have pvp players trying to force skills to pve players that don't want to take them.
I personly think If fractions is not any better, this will be my my last time buying a game from anet.
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You can complain about lack of lore and an un inventive story (I get that), but complaints about the fundamental mechanics is kind of silly. The game is a cooperative game, so if a certain area requires you to play a certain role on the team, the nature of the game is to comply or take henchies and solo. The game is designed for team play although 90% of areas are doable with henchies.
These two things don't make sense: my skills were all nerfed and no one liked my skills. Nerfed skills are the result of high useage, so whoever was upset with them was probably a noob (or you were playing them poorly). Every primary profession has a role on PvP with the right secondary and you can always switch secondaries and get the 5 or so needed skills to PvP with your favorite character. There is much room for creativity in guild wars, but there are also essential roles and totally infeasible builds. Understanding guildwars strategy can be like understanding soccer strategy, to an outsider Brazil seems to play just like England but anyone who vaguely knows the game would find that suggestion laugable. (or you can think of the Colts offense vs the Steelers offense)
Quests generally suck in most games, but I recall a few which were amusing or difficult. Underworld quests would be fun if you hadn't done them 50 times. While I'd love to see the completion of the Godly realms, that was tested late in production and I don't know when or if we will see the remaining three.
While RPGing elements could be improved, you can have a structured RPG that limits certain feasibilities. If you think about it from a role-playing point of view, many of the major PVP build types make sense. IWAY=crazy beserkers supported my dark priests who increase their frenzy. Ranger spike: A group of excellent archers with deadly accuracy supported by their chaplains and medics. WM split is a guerrilla type attack. Balance is what it should be a party with a few warrior and healers with the support of a few various mages. I feel that factions will be a great environment for structured roleplaying, but in a team game there is only so much room for loners. I guess there could be two philosophies of roleplaying: open-fantasy (life is so tough I want complete freedom in my game), simulation (how can we accurately recreated an alternative reality). The second will inevidably impede on the first and guild wars is more of a simulation than an open fantasy.
Was A Guest:
Preview event. Try it out. I agree with much of your criticism, but I lean PvP so I'm likely the winner. As stated in previous posts, making PvEers play "mini-games" won't win them customers. There are ways to do this which will keep a pve pace and feel while having global implications.
Last edited by Thom; Mar 17, 2006 at 07:31 PM // 19:31..
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Mar 17, 2006, 07:29 PM // 19:29
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#110
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Thom
You can complain about lack of lore and an un inventive story (I get that), but complaints about the fundamental mechanics is kind of silly. The game is a cooperative game, so if a certain area requires you to play a certain role on the team, the nature of the game is to comply or take henchies and solo. The game is designed for team play although 90% of areas are doable with henchies.
These two things don't make sense: my skills were all nerfed and no one liked my skills. Nerfed skills are the result of high useage, so whoever was upset with them was probably a noob (or you were playing them poorly). Every primary profession has a role on PvP with the right secondary and you can always switch secondaries and get the 5 or so needed skills to PvP with your favorite character. There is much room for creativity in guild wars, but there are also essential roles and totally infeasible builds. Understanding guildwars strategy can be like understanding soccer strategy, to an outsider Brazil seems to play just like England but anyone who vaguely knows the game would find that suggestion laugable. (or you can think of the Colts offense vs the Steelers offense)
Quests generally suck in most games, but I recall a few which were amusing or difficult. Underworld quests would be fun if you hadn't done them 50 times. While I'd love to see the completion of the Godly realms, that was tested late in production and I don't know when or if we will see the remaining three.
While RPGing elements could be improved, you can have a structured RPG that limits certain feasibilities. If you think about it from a role-playing point of view, many of the major PVP build types make sense. IWAY=crazy beserkers supported my dark priests who increase their frenzy. Ranger spike: A group of excellent archers with deadly accuracy supported by their chaplains and medics. WM split is a guerrilla type attack. Balance is what it should be a party with a few warrior and healers with the support of a few various mages. I feel that factions will be a great environment for structured roleplaying, but in a team game there is only so much room for loners. I guess there could be two philosophies of roleplaying: open-fantasy (life is so tough I want complete freedom in my game), simulation (how can we accurately recreated an alternative reality). The second will inevidably impede on the first and guild wars is more of a simulation than an open fantasy.
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here I want you to make mesmer or elemental prime and try get in to a team lets sf or tombs.
Then tell me how much i am part of a team. How can i be a part of a team when I am not even be in a team!
for pvp trying playing a total fire class in tombs and see how meny people take you.
Last edited by dreamhunk; Mar 17, 2006 at 07:32 PM // 19:32..
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Mar 17, 2006, 07:36 PM // 19:36
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#111
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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You can lead a horse to water but you can't make it drink. Likewise you can tell a PvE player that they will have to at least take an interest in PvP or participate in PvP for the full content of the game but you won't make them like it. I see this whole thing as creating more bad blood between the two very distinct groups this game caters to. Now it's going to be PvE people complaining because PvP hasn't won something to unlock the mission they want to do. Or they will complain that they have to PvP to get to the missions they want to do. Substantial rewards or not this is still a bad idea. What it boils down to is that PvE players who only enjoy that part of the game will now be forced to at least take a mild interest in PvP if they want to get anywhere at all in the game and I think a lot of people are going to resent that. I know I could care less about the PvP aspect of the game. I like the PvE better. I don't care how big the carrot you dangle in front of me is I'm still not going to care about PvP and it's just going to piss me off when I need to do one of these elite quests to finish out a build or something and I can't or I have to participate in a part of the game I do not like in order to get further along in the part I do like. It seems to me they are pushing the PvP aspect too much and trying to force those of us who have rarely if ever stepped into an arena into participating in that aspect in an underhanded way. It's like saying." Oh well you don't have to participate but you won't have this nice weapon or this piece of armor or this elite skill." They are trying to bait us and for those of us smart enough to realize it it's insulting.
I am going to take a wait and see attitude and see how it actually plays instead of just drawing my own conclusions based on the quote from a magazine. Still if it plays out like I think it will I predict a massive fall out from it. This could be the dreaded Sophomore Slump that so many great games experience when they try to follow up their openinig entry into the video game world. Gamers are a tough audience and a damned fickle crowd and I can only hope that Arena Net knows what they are doing with this one.
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Mar 17, 2006, 07:46 PM // 19:46
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#112
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by WasAGuest
The more that gets released about Factions, the less I honestly think about it. We were told no forcing PvP on PvE players. It seems, what was really meant, was no forced player killing. What do I mean?
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What do you really mean because it doesn't make sense.
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PK, or player killing is either opt in or opt out. Opt in situations are similar to HoH, Death Matches, or any style where a player or group of players tries to take the other team out. Opt out PK is when some putz ganks a player not wishing to play any PvP at all, this is not currently in GW, thanksfully
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So um...why is this relevant if its not in GW?
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PvE is of course the role players, or role players lite (as the case is here) play style. They put together characters to simply have fun with and join friends in quests and missions at a leisure rate. There are those who like to rush and push through the game, but largely, just play as is. There is no players vs player situations in the PvE mind set, it's all coop.
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IF you count the Ai as a player then yes it is in a sense PvP.
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PvP is the opposite of the PvE players. Competition drives the PvP players, rewards are different and from what I hear, there's a rush when one wins. PvP can come in many forms; death match, ctf, last man standing, domination, conquer and hold, or in GWs, GvG, HoH and more.
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Not much different if you ask me. ITs just that instead of an Ai, there are real people behind the enemies.
Quote:
Now enter Factions:
The PvE side is litterally locked out of content unless they opt in to PvP. Note, I said PvP, not PK. These competitive missions and quests seem to be similar to last man standing, domination, or simple defend missions. Mobs are the killable foes in these missions, but you are pitted against another player group for either time, score or last team standing. It is, simply put, a spin on PvP.
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Where did you read that? There wasn't any mentioning that PvE players were FORCED to PvP. HOWEVER, there was a mentioning that PvE players would have to Cooperate with PvP players to keep territory by playing PvE MISSIONS. There was NO mentioning that PvE players were forced into PvP.
OF you don't understand it, let me elaborate:
From what I read and learned about Factions is that BOTH aspects of the game will affect eachother. Say, if a PvP group captured a town, then the lines are drawn. If you are not apart of that particular Faction then you might have a hard time getting to the resources available at the time.
Which means that you would have to align yourself with a faction inorder to get what you need. Now what is NOT known is whether or not a player can go Neutral. ALSO PvP players would have to ALSO rely on PvE players in their faction to finish certian quests or missions in order for them to advance or keep territory.
IT might seem like its forcing PvP on players, but its all an elaborate system to get the alienated aspects of the game to interact with eachother and enhance the game.
Quote:
This removes the leisure time of playing the game and pushes it into a Quakefest of fast action gaming.
So, whether or not to purchase the game is up to the consumer, I wish Anet had been a little more forthcoming on the content.
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There is alot of information. You probabaly didn't read all of it.
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The details were always sketchy at best and I was constantly wondering what it all meant. Now that information is out there, Factions is, IMO, pushing the casual/leisure players away in favor of the more PvP oriented crowd.
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Once again. NO. ITs just forcing them to interact with eachother. In Factions both PvE and PvP players will have to get along for a common goal.
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This means to me, a similar future for the game as that of Shadowsbane and Asheron's Call 2. Both of which tried to push or spin PvP into the PvE (role players) play style.
Call me old school for not wanting that type of play style, but I'll not be buying Factions and have alreay canceled my pre-order. I will continue to play GW though and hope for better come Chapter 3.
Thanks
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You'll be back....they always come back.
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Mar 17, 2006, 07:58 PM // 19:58
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#113
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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I can tell there is alot people in here who don't under stand what rpg is. Talking about a bait stick why did they put a oerge nife in the game when it is not going to be use? here just add more greens the rpg players will love that!
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Mar 17, 2006, 08:03 PM // 20:03
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#114
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Dreamhunk if you're looking for a roleplaying game proper, Guild Wars is not for you. It is basically a fantasy action game (coop PvE currently or PvP). There may be a few people around looking to rp but the vast majority of this game is simply not that way.
Neverwinter Nights might be more your cup of tea, it's getting on a bit but there are plenty of servers dedicated to roleplaying there.
Edit: that said you could try also posting in the "Lyssa" section of the forum, there's a thread in there about rp'ers wanting to band together.
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Mar 17, 2006, 08:07 PM // 20:07
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#115
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Xenrath
Dreamhunk if you're looking for a roleplaying game proper, Guild Wars is not for you. It is basically a fantasy action game (coop PvE currently or PvP). There may be a few people around looking to rp but the vast majority of this game is simply not that way.
Neverwinter Nights might be more your cup of tea, it's getting on a bit but there are plenty of servers dedicated to roleplaying there.
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then tell anet to take rpg off the box! rgp player are different than pvp players.
I can see alot people getting upset if the next game in not up to par.
listen up because what is going to make or break anet is the money factor! Anet has fans you dispoint them. Your not going to have a game!
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Mar 17, 2006, 08:10 PM // 20:10
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#116
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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I'd say the vast majority of players who've stuck with the game do so because they like it being an action game really (think Diablo, another game which can't really be called a true rpg) so if Anet continues, which it looks like they will, the majority won't be disappointed.
The "rpg" term is attached because in the loosest sense you play "as" characters. Albeit all they do most of the time is kill things and are almost never "in character" Oh dear, I played too much NWN rp servers lol...
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Mar 17, 2006, 08:12 PM // 20:12
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#117
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Xenrath
I'd say the vast majority of players who've stuck with the game do so because they like it being an action game really (think Diablo, another game which can't really be called a true rpg) so if Anet continues, which it looks like they will, the majority won't be disappointed.
The "rpg" term is attached because in the loosest sense you play "as" characters. Albeit all they do most of the time is kill things and are almost never "in character" Oh dear, I played too much NWN rp servers lol...
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If anet has the same views as you do. i am sure this Gw will not last to long. I can see a back lash coming.
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Mar 17, 2006, 08:18 PM // 20:18
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#118
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by dreamhunk
then tell anet to take rpg off the box!
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Show me where the acronym "RPG" shows up on the box? Because its not anywhere on my copy.
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Mar 17, 2006, 08:20 PM // 20:20
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#119
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Omega X
Show me where the acronym "RPG" shows up on the box? Because its not anywhere on my copy.
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it is on their web site, I have the beta box and says RPG on it!
RPG mean role playing game! Not payer vs player!
Last edited by dreamhunk; Mar 17, 2006 at 08:55 PM // 20:55..
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Mar 17, 2006, 08:24 PM // 20:24
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#120
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Quote:
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience.
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Loosely translated: action game. With pointy hats.
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